| Graphics Engine |
- NVIDIA GeForce 7800 GTX GPU
- 302 Million Transistors
- Based on a 0.11-micron process manufacturing technology
- Stock 2D GPU clock = 275MHz
- Stock 3D GPU clock = 430MHz
- Flip-Chip BGA packaging (37.5mm x 37.5mm)
- NVIDIA CineFX 4.0 Shading Engine
- Vertex Shaders
- Support for DX 9.0 Vertex Shader 3.0
- Displacement Mapping
- Vertex Frequency Stream Divider (Geometry Instancing)
- Infinite length vertex programs (supported in hardware)
- Pixel Shaders
- Support for DX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Multiple Render Targets (MRTs)
- Infinite length pixel programs (supported in hardware)
- Texturing Engine Features
- Accelerated textures access
- Up to 16 textures per rendering pass
- Support for 16-bit and 32-bit floating point formats
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
- Full 128-bit FP Precision Graphics Pipeline
- Native support for 32 / 64 / 128 bits per pixel rendering modes
- 64-Bit Texture Filtering and Blending
- Full floating point support throughout entire pipeline
- Floating point filtering / texturing / frame buffer blending operations
- Supports OpenEXR standard to accurately capture the range and precision of light transport data
- NVIDIA UltraShadow II Technology (accelerates shadow computations)
- NVIDIA SLI Technology
- NVIDIA Intellisample 4.0 Technology
- 16x Anisotropic Filtering
- Adaptive Texture Filtering
- Gamma-adjusted Rotated Grid Antialiasing
- Transparent multisampling and supersampling modes
- Fast antialiasing and compression performance
- Loss-less Color, Texture and Z-Data Compression algorithms (in real time)
- Fast Z-clear
- Support for normal map compression
- NVIDIA PureVideo Technology
- Dedicated programmable on-chip video processor
- MPEG-2 video encode and decode
- High Definition MPEG-2 and WMV9 hardware decode acceleration (up to 1080i)
- Post Processing Features
- Spatial-Temporal De-Interlacing (adaptive)
- NTSC 3:2 Pulldown / Bad Edit correction
- PAL 2:2 Pulldown correction
- High quality 4x5 video scaling and filtering
- Microsoft Video Mixing Renderer (VMR)
- Integrated HDTV output (with HDCP support)
- Composited Desktop Hardware Engine (for Windows Longhorn)
- Video post-processing
- Real time desktop compositing
- Accelerated antialiased text rendering
- Pixel shader driven effects and animation capability
- Windows Graphics Foundation (WGF) ready
- Advanced Video and Display Functionality
- Dual 400MHz RAMDACs that support resolutions of 2048x1536@85Hz
- Dual DVO ports for interfacing external TMDS transmitters and external TV/HDTV encoder
- nView Multi-display Technology
- NVIDIA Digital Vibrance Control (DVC) 3.0
- Advanced Engineering
- Designed for PCI Express x16
- Advanced thermal monitoring and thermal management
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| Graphics Memory |
- 256-bit memory interface
- 256MB Graphics DDR3 SDRAM
- Default clock rate of 600MHz (effective speed of 1200MHz DDR)
- 38.4GB/sec Peak Memory Bandwidth
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| Display Capabilities |
- Dual 400MHz RAMDACs that support resolutions of 2048x1536@85Hz
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| Connectors |
- 1x mini-DIN connector (for Video-out)
- 2x DVI-I connector (for Digital Flat Panel displays, compatible with analog displays with converter)
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| Operating Systems / API Support |
- Driver support for Microsoft Windows 9x/ME/2000/XP/XP MCE/XP Pro x64, Linux and Macintosh OS (including OS X)
- NVIDIA Unified Driver Architecture (UDA)
- Fully compliant OpenGL 2.0 API
- Complete DirectX support including 9.0C (and lower), Shader Model 3.0
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| Other Information |
- PCI Express x16 slot required
- Adjacent expansion slot to be kept free preferably
- Dedicated 6-pin PCIe Molex power connector required (not shared or split)
- Power supply rated for 350W or higher receommended by NVIDIA (500W PSU for SLI setup)
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