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Gaming: Ray-Traced Quake Wars

HardWareZone | 21 July, 2008 10:50

Intel Ray-Traced Quake Wars 
 
The above scene isn't from Crysis, it's Quake Wars, Ray-Traced, by Intel. Four quad-core processors (that's 16 cores in total), in a four-socket system, made the above scene at 1280 x 720 (that's widescreen High-Definition 720 to you), at 30 frames per second (FPS).
 
Ray-Tracing is a technology that uses the power of the processor, rather than the graphics processing unit (GPU), to render a visual. Intel is saying the future of games lies with the central processing unit (CPU), instead of the GPU. NVIDIA says otherwise, obviously. AMD-ATI is silent, considering they're working on their own Fusion CPU-GPU Hybrid processor.
 
Intel's offer of the future of games via Ray-Traced CPUs seems promising, but NVIDIA is strongly pushing their GPUs with stream processors which can multi-core visuals. Will AMD-ATI come in and surprise both CPU and GPU titans with Fusion?
 
Source :  TG Daily

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