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» Channels :: Graphics Card
Gigabyte RADEON 9600 PRO 128MB (GV-R96P128D)
By Vijay Anand
Category : Graphics
Published by Jimmy Tang on Saturday, 30th August, 2003
Rating : 4.5 out of 5 stars  


RADEON 9600 PRO – A RADEON 9500 PRO Successor?

If you aren’t one of those who closely track the ever-changing development of graphics cards and their GPUs much like the stock market, the likelihood of a salesman/shopkeeper in the computer mart taking you for a ride is very high. We don’t doubt all of them, but the nature of the market is so dynamic that sometimes they may not be the right people to look for quick advice at the point of purchase. Product names and GPU models are so confusing that just when you think the new model is better than an old one, it may actually be the opposite. For the RADEON 9600 VPU series, this scenario is 100% valid.


Just to set the record straight, the RADEON 9600 series do not better the RADEON 9500 series, which they replace. Still, the RADEON 9600 and RADEON 9600 PRO are good mid-performance gaming cards as we reveal later in the review. Employing the Gigabyte RADEON 9600 PRO (GV-R96P128D) sent to us for evaluation, we used it to chart the performance aspects of a typical RADEON 9600 graphics card and also analyzed the GV-R96P128D product within this review. The table below captures the detailed specifications of the Gigabyte RADEON 9600 PRO:

Gigabyte GV-R96P128D Technical Specifications
Graphics Engine
  • ATI RADEON 9600 Pro Visual Processing Unit (VPU)
  • 4 parallel rendering pipelines
  • 2 parallel geometry engines
  • 128-bit DDR memory interface
  • AGP 8X support
  • SMARTSHADER™ 2.0
    • Programmable pixel and vertex shaders
    • 16 textures per pass
    • Pixel shaders up to 160 instructions with 128-bit floating point precision
    • Vertex shaders up to 1024 instructions with flow control
    • Multiple render target support
    • Shadow volume rendering acceleration
    • High precision 10-bit per channel frame buffer support
    • Supports DirectX® 9.0 and the latest version of OpenGL
  • SMOOTHVISION™ 2.1
    • 2x/4x/6x full scene anti-aliasing modes (Adaptive algorithm with programmable sample patterns)
    • 2x/4x/8x/16x anisotropic filtering modes (Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options)
  • HYPER Z™ III +
    • 3-level Hierarchical Z-Buffer with early Z test
    • Lossless Z-Buffer compression (up to 24:1)
    • Fast Z-Buffer Clear
    • Z cache optimized for real-time shadow rendering
  • TRUFORM™ 2.0
    • 2nd generation N-Patch higher order surface support
    • Discrete and continuous tessellation levels per polygon
    • Displacement mapping
  • VIDEOSHADER™
    • Seamless integration of pixel shaders with video
    • FULLSTREAM™ video de-blocking technology
    • Noise removal filtering for captured video
  • MPEG-2 decoding with motion compensation, iDCT and color space conversion
  • All-format DTV/HDTV decoding
  • YPrPb component output
  • Adaptive de-interlacing and frame rate conversion
  • Dual integrated display controllers
  • Optimized for Pentium® 4 SSE2 and AMD Athlon™ 3DNow!
  • PC 2002 compliant
Graphics Memory
  • 128MB DDR SDRAM (Samsung GC2A, 2.86ns)
RAMDAC
  • Dual integrated 10-bit per channel 400 MHz DACs
  • Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant and HDCP ready)
Connectors
  • 15-pin D-sub VGA connector (supports up to 2048x1536 @ 85Hz)
  • 1x DVI-I connector
  • 1x mini-DIN connector for Integrated TV-out (supports up to 1024x768)
Driver & Software / Game Bundle
  • Driver support for Windows 98SE / Me / 2000 / XP
  • CyberLink PowerDVD XP 5.0
  • Tom Clancy’s Rainbow Six 3: Raven Shield
  • Lara Croft Tomb Raider: The Angel of Darkness
  • Will Rock
Other Information
  • AGP 2.0 / 3.0 slot required (1.5V)
  • 1 PCI-assigned IRQ Required

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