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» Channels :: Graphics Card
MSI G4Ti4200-VTP64 graphics card
By Vijay Anand
Category : Graphics
Published by Jimmy Tang on Monday, 19th August, 2002
Rating : 5 out of 5 stars  


Introduction

Red PCBs (printed circuit boards) started out in the fanciful limited edition MSI K7T Turbo motherboard, but it seems MSI and the end-users like it so much, all their major motherboards have been adorned with a striking red PCB to differentiate themselves from their competitors. There are a few other brands with a select few boards on a red PCB, but unlike MSI, the red PCB does not characterize their product line-up. Here is one more reason if you are into MSI motherboards as their very recent additions to the graphics card family have also adopted the red PCB for a complete colour matched system, internally at least.

Unlike their GeForce4 Ti 4600 and Ti 4400 based graphics cards that came in the standard computer-green PCB, due to the Ti 4200’s much later debut, MSI has adorned their newcomers with a striking red PCB. MSI has a plethora of variations for some of their graphics card models and the GeForce4 Ti 4200 based chipsets are one of them. The version HardwareZone received for evaluation is the MSI G4Ti4200-VTP64. This is a much newer model than what is available currently, which is the G4Ti4200-TD64. As you read further into this review, you will soon realise that the MSI G4Ti4200-VTP64 is no ordinary GeForce4 Ti 4200 that you would come to expect, especially at this price point.

MSI G4Ti4200-VTP64 Technical Specifications
Graphics Engine
  • NVIDIA GeForce4 Ti 4200 GPU
  • nfiniteFX II Engine
    • Dual programmable Vertex Shaders
    • Procedural deformations
    • Programmable matrix palette skinning
    • Real-time hair and fur shading
    • Keyframe animation interpolation
    • Morphing
    • Fog effects : Radial, Elevation, Non-linear
    • Lens effects : Fish eye, Wide angle, Fresnel effects, Water refraction
    • Programmable Pixel Shaders
  • Accuview Antialiasing
  • nView Display Technology
  • Lightspeed Memory Architecture II engine
    • Four independent memory controllers
    • Lossless Z-compression
    • Z-occlusion culling
    • Fast Z-clear
    • Auto-precharge
  • Shadow Buffers
  • Integrated hardware lighting engine
  • DirectX and S3TC texture compression
  • Dual cube environment mapping capability
  • Hardware accelerated real-time shadows
  • True, reflective bump mapping
  • High-performance 2D rendering engine
  • High-quality HDTV/DVD playback
  • High-definition video processor (HDVP)
  • 113M triangles/sec
  • 4 billion texels Fill Rate (AA sample/sec)
  • Default clock speed 250/500 (core/DDR memory)
  • 64MB DDR Memory
  • 8GB/sec Memory Bandwidth
  • Microsoft DirectX 8.x optimizations and support
  • OpenGL 1.3 optimizations and support
Graphics Memory
  • 64MB DDR SDRAM
RAMDAC
  • 350MHz RAMDAC
Connectors
  • 2x analog RGB connector
  • 1x 9-pin mini-DIN connector (with S-Video/RCA video in/out converter)
Driver
  • Driver support for Windows 98/98SE/Me/NT 4.0/2000/XP
  • NVIDIA Unified Driver Architecture (UDA)
  • Fully compliant professional OpenGL 1.3 API with NVIDIA extensions
Other Information
  • AGP 2.0 slot required (1.5V)
  • 1 PCI-assigned IRQ Required

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