This is an old archive page of HWZ prior to revamp. Please visit HWZ for the latest reviews and news.


» Channels :: Graphics Card
Gainward GeForce4 PowerPack Ultra/750XP
By Aaron Yip
Category : Graphics
Published by Jimmy Tang on Monday, 14th October, 2002
Rating : 4.5 out of 5 stars  


GeForce4-based graphics cards from Gainward have gained a reputation for being one of the best around - in terms of built and performance. Their range of "Golden Sample" cards are known to be very overclockable with a useful array of software and accessories. So what is a "Golden Sample" card anyway?

Gainward have been using the method of labelling their cards "Golden Sample" supposedly aimed to differentiate their products from other manufacturers, who have mostly been stuck with naming their NVIDIA-based cards XYZ "MX440" or "Ti4600". So how is this Golden Sample Ultra/750 XP different from conventional Ti4600s?

We thought the Ultra/750XP looks cool in its own rights.

To give that out-of-the-box edge over its competitors, Gainward decided to soup up their Ti4600 cards a little bit. Similar to what they have done to other Golden Sample cards based on other chipsets, they have set the Golden Sample Ultra/750XP's from its default 300MHz core and 650MHz memory to 310MHz and 680MHz respectively. While it may seem like Gainward "cheated" by overclocking these chipsets, it is far from so. Gainward just managed to work things around with NVIDIA to supply them with better yield of their Ti4600 chipsets. Gainward just handpick those that could run at 310/680MHz and then uses them in their Golden Sample cards.

Gainward GeForce4 PowerPack!, GeForce4 Ti 4600 Technical Specifications
  • NVIDIA GeForce4 Ti 4600 GPU
  • nfiniteFX II Engine
    • Dual programmable Vertex Shaders
    • Procedural deformations
    • Programmable matrix palette skinning
    • Real-time hair and fur shading
    • Keyframe animation interpolation
    • Morphing
    • Fog effects : Radial, Elevation, Non-linear
    • Lens effects : Fish eye, Wide angle, Fresnel effects, Water refraction
    • Programmable Pixel Shaders
  • Accuview Antialiasing
  • nView Display Technology
  • Lightspeed Memory Architecture II engine
    • Four independent memory controllers
    • Lossless Z-compression
    • Z-occlusion culling
    • Fast Z-clear
    • Auto-precharge
  • Shadow Buffers
  • Integrated hardware lighting engine
  • DirectX and S3TC texture compression
  • Dual cube environment mapping capability
  • Hardware accelerated real-time shadows
  • True, reflective bump mapping
  • High-performance 2D rendering engine
  • High-quality HDTV/DVD playback
  • High-definition video processor (HDVP)
  • 136M triangles/sec
  • 4.8 billion texels Fill Rate (AA sample/sec)
  • Default clock speed 300/680 (core/DDR memory)
  • Up to 128MB DDR Memory
  • 10.4 GB/sec Memory Bandwidth
  • Microsoft DirectX 8.x optimizations and support
  • OpenGL 1.3 optimizations and support
Graphics Memory
  • 350MHz RAMDAC
  • 2x DVI connector
  • 1x 9-pin mini-DIN connector (with S-Video/RCA video in/out converter)
  • 2x DVI-I to analog RGB converter
  • Driver support for Windows 98/98SE/Me/NT 4.0/2000/XP
  • NVIDIA Unified Driver Architecture (UDA)
  • Fully compliant professional OpenGL 1.3 API with NVIDIA extensions
Other Information
  • AGP slot required
  • 1 PCI-assigned IRQ Required

Page 1 of 7 | Next>>