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» Channels :: Graphics Card
HIS Radeon X700 128MB (AGP)
By Vincent Chang
Category : Graphics
Published by Vijay Anand on Wednesday, 28th September, 2005
Rating : 4 out of 5 stars  


In the Beginning

Arctic Cooling has emerged as a favorite among vendors when they source for a third party cooler for their graphics cards. Despite the fact that the VGA coolers designed by Arctic Cooling are generally larger than the reference design and will end up taking up the space of an expansion slot, their ability to keep the card cool and quiet more than makes up for this. This is especially true because a common trend nowadays see many vendors preparing an overclocked retail version of their graphics cards and in many cases, this can be perfectly complemented by a cooler from Arctic Cooling. HIS is one of those that have jumped onto this bandwagon. Its IceQ II cooler has featured in the HIS cards that we have reviewed previously, and have all done extremely well too.

While we have had an excellent impression of the IceQ II cooler, this cooler is actually into its second generation and is usually found only in the higher end models. As for the original IceQ cooler, it is actually still in service, albeit farmed out to the lower and mid-range cards. Knowing how well the second-generation cooler performs, we are naturally quite curious about the capabilities of the original IceQ cooler. Therefore, it is with a certain amount of anticipation that we look at the IceQ equipped HIS Radeon X700 128MB AGP graphics card today. Before we put the card to the test, let us review the technical specifications:

HIS' usual box design with the oval shaped window to display the graphics card.

HIS Radeon X700 128MB Technical Specifications
Graphics Engine
  • ATI RADEON X700 Visual Processing Unit (VPU)
  • Stock VPU clock = 400 MHz
  • 8 parallel rendering pipelines
  • 6 parallel geometry engines
  • 128-bit memory interface
  • SMARTSHADER™ HD
    • Full support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
    • 2.0 Vertex Shaders
      • Supports vertex programs up to 65,280 instructions with flow control
      • Single cycle trigonometric operations (SIN & COS)
    • 2.0 Extended Pixel Shaders
      • Supports up to 1,536 instructions and 16 textures per rendering pass
      • 2nd Generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
      • 32 temporary and constant registers
      • Facing register for two-sided lighting
      • 128-bit, 64-bit & 32-bit per pixel floating point color formats
      • Multiple Render Target (MRT) support
    • Complete feature set also supported in OpenGL® via extensions
  • SMOOTHVISION™ HD
    • 2x/4x/6x full scene anti-aliasing modes
      • Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
      • Lossless Color Compression (up to6: 1) at all resolutions, including widescreen HDTV resolutions
      • Temporal Anti-Aliasing
    • 2x/4x/8x/16x anisotropic filtering modes
      • Up to 128-tap texture filtering
      • (Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options)
  • 3Dc™
    • High quality 4:1 Normal Map Compression
    • Works with any two-channel data format
  • HYPER Z™ HD
    • 3-level Hierarchical Z-Buffer with early Z test
    • Lossless Z-Buffer compression (up to 48:1)
    • Fast Z-Buffer Clear
    • Z cache optimized for real-time shadow rendering
    • Optimized for performance at high display resolutions, including widescreen HDTV resolutions
  • VIDEOSHADER™ HD
    • Seamless integration of pixel shaders with video in real time
    • FULLSTREAM™ video de-blocking technology for Real, DivX, and WMV9 formats
    • VIDEOSOAP™ noise removal filtering for captured video
    • All-format DTV/HDTV decoding
    • Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
  • Dual integrated display controllers
  • Single and dual link external TMDS transmitter support for high resolution and/or multi-monitor DVI configurations
Graphics Memory
  • 128MB DDR3 SDRAM
  • Default Memory clock = 700 MHz (350 MHz DDR)
RAMDAC
  • Dual integrated 10-bit per channel 400 MHz DACs
  • Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant and HDCP ready)
I/O Faceplate Connectors
  • 1 x DVI-I connectors
  • 1 x mini-DIN connector
  • 1 x analog VGA output
Drivers & Software
  • Driver support for Windows 98SE / Me / NT / 2000 / XP
  • Dungeon Siege 1.1
  • PowerDirector 3 SE Plus
  • Power2Go 4
  • 3D Album PicturePro
  • 5-in-1 Game Demos
Other Information
  • AGP 2.0 / 3.0 slot required (1.5V)

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