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» Channels :: Graphics Card
HIS Radeon X800 GT 256MB Turbo (PCIe)
By Vincent Chang
Category : Graphics
Published by Vijay Anand on Monday, 12th September, 2005
Rating : 4.5 out of 5 stars  


Counting Down

The past week has seen leaked pictures of the highly anticipated ATI R520 XT graphics card on the Internet for the first time. Like the NVIDIA GeForce 7800 GTX cards, the R520 XT or the X1800 XT as ATI seems to be calling it, only has PCI Express support available (for now). While the appearance of the X1800 XT is good news for those hungering for the latest ATI graphics technology, in this industry the release date is not an accurate gauge of when the product is actually available in retail. NVIDIA may have succeeded with its launch of the GeForce 7800 GTX with a massive blitz of cards available immediately in the shops, but we are skeptical of ATI managing the same for its new card.

Nevertheless, if the recent successful launch of its Radeon X800 GT is any indication, we may just see the X1800 XT in stores by November, though with the likely high prices, most people can only afford to gawk at it behind store windows. For the budget conscious, ATI already has a 'new' mid-range Radeon X800 GT series, which has succeeded in giving NVIDIA's GeForce 6600 GT some tough competition. As we have seen in our PowerColor Radeon X800 GT review, ATI's new mid-range weapon is priced well and offers compelling performance with better memory throughout. Today, we will be featuring an enhanced version released by HIS, its Radeon X800 GT Turbo. As usual, we'll start the review rolling with the card's complete technical specification as detailed below.

The HIS Radeon X800 GT Turbo.

HIS Radeon X800 GT 256MB Turbo Technical Specifications
Graphics Engine
  • ATI RADEON X800 GT Visual Processing Unit (VPU)
  • Stock VPU clock = 500 MHz
  • 8 parallel rendering pipelines
  • 6 parallel geometry engines
  • 256-bit memory interface  
  • SMARTSHADER™ HD
    • Full support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
    •  2.0 Vertex Shaders
      • Supports vertex programs up to 65,280 instructions with flow control
      • Single cycle trigonometric operations (SIN & COS)
    • 2.0 Extended Pixel Shaders
      • Supports up to 1,536 instructions and 16 textures per rendering pass
      • 2nd Generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
      • 32 temporary and constant registers
      • Facing register for two-sided lighting
      • 128-bit, 64-bit & 32-bit per pixel floating point color formats
      • Multiple Render Target (MRT) support
    • Complete feature set also supported in OpenGL® via extensions
  • SMOOTHVISION™ HD
    • 2x/4x/6x full scene anti-aliasing modes
      •  Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
      •  Lossless Color Compression (up to6: 1) at all resolutions, including widescreen HDTV resolutions
      •  Temporal Anti-Aliasing
    • 2x/4x/8x/16x anisotropic filtering modes
      • Up to 128-tap texture filtering
      • (Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options)
  • 3Dc™
    • High quality 4:1 Normal Map Compression
    • Works with any two-channel data format
  • HYPER Z™ HD
    • 3-level Hierarchical Z-Buffer with early Z test
    • Lossless Z-Buffer compression (up to 48:1)
    • Fast Z-Buffer Clear
    • Z cache optimized for real-time shadow rendering
    • Optimized for performance at high display resolutions, including widescreen HDTV resolutions
  • VIDEOSHADER™ HD
    • Seamless integration of pixel shaders with video in real time
    • FULLSTREAM™ video de-blocking technology for Real, DivX, and WMV9 formats
    • VIDEOSOAP™ noise removal filtering for captured video
    • All-format DTV/HDTV decoding
    • Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
  • Dual integrated display controllers
  • Single and dual link external TMDS transmitter support for high resolution and/or multi-monitor DVI configurations
Graphics Memory
  • 256MB DDR3 SDRAM (Samsung 2.0ns)
  • Default Memory clock = 500 MHz (1000 MHz DDR)
RAMDAC
  • Dual integrated 10-bit per channel 400 MHz DACs
  • Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant and HDCP ready)
I/O Faceplate Connectors
  • 1 x DVI-I connector
  • 1 x mini-DIN connector
  • 1 x analog VGA output
Drivers & Software
  • Driver support for Windows 98SE / Me / NT / 2000 / XP
  • Dungeon Siege 1.1
  • CyberLink PowerDirector 3 SE Plus
  • CyberLink Power2Go 4
  • 3D Album PicturePro
  • iTurbo Overclocking Tool
  • Flatout (full game)
  • Game Demo CD
Other Information
  • PCIe x16 slot required

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