This is an old archive page of HWZ prior to revamp. Please visit HWZ for the latest reviews and news.


» Channels :: Graphics Card
GeCube RADEON X800 XL 512MB (PCIe)
By Vincent Chang
Category : Graphics
Published by Vijay Anand on Wednesday, 20th July, 2005
Rating : 4 out of 5 stars  

All Quiet on the ATI Front

As we have noted previously in our PowerColor RADEON X800 XL 512MB review, NVIDIA has dominated the headlines with its next generation GeForce 7800 GTX and there is nothing substantial (yet) from ATI to counter the media blitz. One can expect this situation to remain until ATI launches its R520 based cards. So instead of adding to the rumor mill with speculations about the R520, we have prepared another 512MB version of ATI's RADEON X800 XL graphics card for review to whet the appetite of the fans.

GeCube's RADEON X800 XL 512MB.

Our candidate for today is the GeCube RADEON X800 XL 512MB. While its brand recognition in the graphics card industry still hasn't achieved the reach that some of its bigger rivals have managed, GeCube has eked out a niche for itself by offering competitively priced, functional cards that perform on a par with its peers, making it a good choice for those on a budget. For its RADEON X800 XL series, it has tried to improve on its competent products with a custom cooler design that integrates the silent heat pipe cooling approach with the traditional fan-based cooling. Before we continue, here are the technical details for the uninitiated.

GeCube RADEON X800 XL 512MB Technical Specifications
Graphics Engine
  • ATI RADEON X800 XL Visual Processing Unit (VPU)
  • Stock VPU clock = 400 MHz
  • 16 parallel rendering pipelines
  • 6 parallel geometry engines
  • 256-bit memory interface
    • Full support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
    •  2.0 Vertex Shaders
      • Supports vertex programs up to 65,280 instructions with flow control
      • Single cycle trigonometric operations (SIN & COS)
    • 2.0 Extended Pixel Shaders
      • Supports up to 1,536 instructions and 16 textures per rendering pass
      • 2nd Generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
      • 32 temporary and constant registers
      • Facing register for two-sided lighting
      • 128-bit, 64-bit & 32-bit per pixel floating point color formats
      • Multiple Render Target (MRT) support
    • Complete feature set also supported in OpenGL® via extensions
    • 2x/4x/6x full scene anti-aliasing modes
      •  Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
      •  Lossless Color Compression (up to6: 1) at all resolutions, including widescreen HDTV resolutions
      •  Temporal Anti-Aliasing
    • 2x/4x/8x/16x anisotropic filtering modes
      • Up to 128-tap texture filtering
      • (Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options)
  • 3Dc™
    • High quality 4:1 Normal Map Compression
    • Works with any two-channel data format
    • 3-level Hierarchical Z-Buffer with early Z test
    • Lossless Z-Buffer compression (up to 48:1)
    • Fast Z-Buffer Clear
    • Z cache optimized for real-time shadow rendering
    • Optimized for performance at high display resolutions, including widescreen HDTV resolutions
    • Seamless integration of pixel shaders with video in real time
    • FULLSTREAM™ video de-blocking technology for Real, DivX, and WMV9 formats
    • VIDEOSOAP™ noise removal filtering for captured video
    • All-format DTV/HDTV decoding
    • Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
  • Dual integrated display controllers
  • Single and dual link external TMDS transmitter support for high resolution and/or multi-monitor DVI configurations
Graphics Memory
  • 512MB DDR3 SDRAM
  • Default Memory clock = 1000 MHz (500 MHz DDR)
  • Dual integrated 10-bit per channel 400 MHz DACs
  • Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant and HDCP ready)
I/O Faceplate Connectors
  • 2 x DVI-I connector
  • 1 x mini-DIN connector
Drivers & Software
  • Driver support for Windows 98SE / Me / NT / 2000 / XP
  • Counterstrike: Condition Zero
  • CyberLink PowerDVD 5.0
  • CyberLink PowerDirector 2.5ME
Other Information
  • ATX power cable required
  • PCIe x16 slot required

Page 1 of 10 | Next>>