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» Channels :: Graphics Card
Matrox Parhelia-512
By Aaron Yip
Category : Graphics
Published by Jimmy Tang on Friday, 13th September, 2002
Rating : 4 out of 5 stars  


Specifications Table

The technical specifications of the Matrox Parhelia-512 is shown in the table below.

Matrox Parhelia-512 Technical Specifications
General Features & Characteristics
  • 512-bit GPU
  • 80 million transistors
  • Based on 0.15-micron technology process
  • 256-bit DDR memory interface
  • 128MB (Up to 256MB DDR unified frame buffer)
  • 10-bit Gigacolor Technology
    • 10-bit per channel RGB rendering and output
    • over one billion simultaneously displayed colors
    • 10-bit precision for 2D, 3D, DVD and video
    • 10-bit frame buffer mode for ARGB (2:10:10:10)
    • 10-bit RAMDACs with full gamma correction
  • AGP 4x with Fast Writes support
  • 8-way parallel DMA streaming engine
  • OpenGL 1.3 and DirectX 8.1 compliant 3D engine
High Fidelity Display Engine
  • DualHead-HF Display Technology
    • Fourth-generation DualHead
    • Dual integrated 400MHz 10-bit RAMDACs
      • Dual independent RGB outputs
      • Up to 2048x1536 @32bpp on each RGB output
    • Support for two digital TMDS transmitters
      • Dual independent DVI outputs (up to 1920x1200 on each output)
      • Single dual-link DVI output (up to 2560x2048)
  • Integrated 10-bit high-fidelity TV/video encoder
    • NTSC/PAL output
    • Direct encoding of native interlaced YUV
  • TripleHead Desktop
    • Support for 3rd RGB output
    • Three display desktop at up to 3840x1024 @ 32bpp
  • 10-bit gamma correction
    • Per-layer gamma and color correction at full speed
  • Dual independent, gamma correctable hardware overlays
  • Support for true multi-display under Microsoft Windows 2000/XP
  • Hardware accelerated multi-screen OpenGL support
  • UltraSharp Display Output Technology
    • Highest-quality analog, digital and TV output
    • Ultra-crisp display quality at high frequencies
    • Highest-quality design, electronics and filters
      • 5th-order output filters
      • Highest-fidelity frequency and transient response for optimal signal quality
      • High signal-to-noise ratio (SNR) with super-low PLL Jitter
High Fidelity 3D Engine
  • Quad Vertex Shader Array
    • Four vertex shader units (DirectX 8.1 and beyond)
    • Highest sustained complex vertex shader performance
    • Parallel processing of up to 16 vertices
    • 512 instruction on-chip cache
    • 256 constant registers
  • Quad texturing per pixel, per clock cycle
  • 64 Super Sample Texture Filtering
    • Highest quality trilinear and anisotropic filtering
    • 8-sample anisotropic and trilinear filering on 4 dual-textured pixels/clock
    • 16-sample anisotropic filtering on 4 single-textured pixels/clock
  • 36-stage Shader Array
    • 4 pixel pipes
    • 4 texturing units per pixel pipe
    • 5 pixel shader stages per pixel pipe
    • support up to 10 pixel stages per pass
    • 4 pixels/clock throughput with quad texturing and 5 pixel shader operations
  • Hardware Displacement Mapping
    • Patent-pending Depth-Adaptive Tessellation for continuous level of detail (LOD) geometry
    • Vertext Texturing for dynamic generation of geometry using texture maps
    • Support of Bezier curves and N-patch (PN-triangle) evaluation
  • Surround Gaming
    • Support for games rendered across three displays
    • Ultra-wide field of view (FOV)
  • GigaColor Gaming
    • 10-bit source texture support and precision
    • High-precision ARGB (2:10:10:10) frame buffer
  • 16x Fragment Antialiasing (FAA-16x)
    • 16x supersampling quality on edge pixels only
    • Avoids blurring of internal pixels
    • Low performance overhead
    • Support for Full Scene Antialiasing (FSAA)
  • Texturing Support
    • Support all texture formats including :-
      • 32-bit source textures
      • 10-bit per channel texture support
      • All DXTC formats
      • 2D, 3D (volume) and cubic textures
      • Non-square and non-power-of-2 textures
      • Planar and packed YUV textures
    • Up to 2K by 2K source textures
    • Support for projected textures
    • Support for texture swizzling
    • Render-to-texture support
  • Other 3D Features include:-
    • Depth acceleration unit for advanced Z processing
    • 32-matrix Matrix Palette Skinning (MPS)
    • Particle acceleration
    • Full sub-pixel and sub-texel precision
    • Environment Mapped Bump Mapping (EMBM) and DOT Product-3
    • Planar, cubic and spherical environment mapping
    • Fogging, alpha blending and specular highlighting
    • Flat and gouraud shading
    • Independent intensity, Z and texture depths
    • Antialiased 3D vector support
High Fidelity 2D Engine
  • GigaColor Desktop
    • All drawing operations at extended 30-bit color (10:10:10)
    • 10-bit per channel frame buffer
    • High-quality dithering for lower bit depth output
  • Glyph Antialiasing
    • Hardware accelerated text antialiasing
    • Programmable gamma correction
  • Full acceleration of Windows XP GDI and DirectDraw functions
  • GDI+ v2.0 ready
  • Programmable, ultra-fast bliter at up to 16 pixels/clock
  • True-color full-screen overlay plane with 8-bit alpha
  • Alpha cursor support
  • 32-bit ultra-fast VGA core
High Fidelity Video Engine
  • PC Theater DVD Playback
    • 10-bit DVD playback
    • 10-bit advanced filtering and scaling
    • 10-bit DVD output via TV encoder
    • Independent gamma and proc-amp controls
  • Programmable overlay processor
    • Video overlay with programmable proc-amp and independent gamma correction
    • Video mixing engine in overlay processor
  • High-quality horizontal and vertical scaling
    • Up to 4x4 filter kernel with programmable filtering coefficients
    • Full-speed bi-cubic filter
    • Fully VMR-complaint front-end scaling
  • Advanced de-interlacing with sub-pixel positioning
  • VIP2.0 compliant video input port
Compliance
  • Operating systems - Microsoft Windows and Linux
  • Platforms
    • X86, X86-64 and IA-64 compatible
    • AMD 3DNow!, MMX, Intel SSE & SSE2 optimized
    • AGP 8x, 4x, 2x and 1x
  • Compliance
    • PCI 2.2, AGP 2.0 and AGP 3.0
    • PCI Bus Power Management 1.1
    • ACPI
    • DirectX 8.1, PS1.3, VS1.1, VS2.0
    • OpenGL 1.3
    • DirectX VA, VMR, WDM

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