Specifications Table
The technical specifications of the Matrox Parhelia-512 is shown in the table below.
Matrox Parhelia-512 Technical Specifications
| General Features & Characteristics |
- 512-bit GPU
- 80 million transistors
- Based on 0.15-micron technology process
- 256-bit DDR memory interface
- 128MB (Up to 256MB DDR unified frame buffer)
- 10-bit Gigacolor Technology
- 10-bit per channel RGB rendering and output
- over one billion simultaneously displayed colors
- 10-bit precision for 2D, 3D, DVD and video
- 10-bit frame buffer mode for ARGB (2:10:10:10)
- 10-bit RAMDACs with full gamma correction
- AGP 4x with Fast Writes support
- 8-way parallel DMA streaming engine
- OpenGL 1.3 and DirectX 8.1 compliant 3D engine
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| High Fidelity Display Engine |
- DualHead-HF Display Technology
- Fourth-generation DualHead
- Dual integrated 400MHz 10-bit RAMDACs
- Dual independent RGB outputs
- Up to 2048x1536 @32bpp on each RGB output
- Support for two digital TMDS transmitters
- Dual independent DVI outputs (up to 1920x1200 on each output)
- Single dual-link DVI output (up to 2560x2048)
- Integrated 10-bit high-fidelity TV/video encoder
- NTSC/PAL output
- Direct encoding of native interlaced YUV
- TripleHead Desktop
- Support for 3rd RGB output
- Three display desktop at up to 3840x1024 @ 32bpp
- 10-bit gamma correction
- Per-layer gamma and color correction at full speed
- Dual independent, gamma correctable hardware overlays
- Support for true multi-display under Microsoft Windows 2000/XP
- Hardware accelerated multi-screen OpenGL support
- UltraSharp Display Output Technology
- Highest-quality analog, digital and TV output
- Ultra-crisp display quality at high frequencies
- Highest-quality design, electronics and filters
- 5th-order output filters
- Highest-fidelity frequency and transient response for optimal
signal quality
- High signal-to-noise ratio (SNR) with super-low PLL Jitter
|
| High Fidelity 3D Engine |
- Quad Vertex Shader Array
- Four vertex shader units (DirectX 8.1 and beyond)
- Highest sustained complex vertex shader performance
- Parallel processing of up to 16 vertices
- 512 instruction on-chip cache
- 256 constant registers
- Quad texturing per pixel, per clock cycle
- 64 Super Sample Texture Filtering
- Highest quality trilinear and anisotropic filtering
- 8-sample anisotropic and trilinear filering on 4 dual-textured
pixels/clock
- 16-sample anisotropic filtering on 4 single-textured pixels/clock
- 36-stage Shader Array
- 4 pixel pipes
- 4 texturing units per pixel pipe
- 5 pixel shader stages per pixel pipe
- support up to 10 pixel stages per pass
- 4 pixels/clock throughput with quad texturing and 5 pixel shader
operations
- Hardware Displacement Mapping
- Patent-pending Depth-Adaptive Tessellation for continuous level of
detail (LOD) geometry
- Vertext Texturing for dynamic generation of geometry using texture
maps
- Support of Bezier curves and N-patch (PN-triangle) evaluation
- Surround Gaming
- Support for games rendered across three displays
- Ultra-wide field of view (FOV)
- GigaColor Gaming
- 10-bit source texture support and precision
- High-precision ARGB (2:10:10:10) frame buffer
- 16x Fragment Antialiasing (FAA-16x)
- 16x supersampling quality on edge pixels only
- Avoids blurring of internal pixels
- Low performance overhead
- Support for Full Scene Antialiasing (FSAA)
- Texturing Support
- Support all texture formats including :-
- 32-bit source textures
- 10-bit per channel texture support
- All DXTC formats
- 2D, 3D (volume) and cubic textures
- Non-square and non-power-of-2 textures
- Planar and packed YUV textures
- Up to 2K by 2K source textures
- Support for projected textures
- Support for texture swizzling
- Render-to-texture support
- Other 3D Features include:-
- Depth acceleration unit for advanced Z processing
- 32-matrix Matrix Palette Skinning (MPS)
- Particle acceleration
- Full sub-pixel and sub-texel precision
- Environment Mapped Bump Mapping (EMBM) and DOT Product-3
- Planar, cubic and spherical environment mapping
- Fogging, alpha blending and specular highlighting
- Flat and gouraud shading
- Independent intensity, Z and texture depths
- Antialiased 3D vector support
|
| High Fidelity 2D Engine |
- GigaColor Desktop
- All drawing operations at extended 30-bit color (10:10:10)
- 10-bit per channel frame buffer
- High-quality dithering for lower bit depth output
- Glyph Antialiasing
- Hardware accelerated text antialiasing
- Programmable gamma correction
- Full acceleration of Windows XP GDI and DirectDraw functions
- GDI+ v2.0 ready
- Programmable, ultra-fast bliter at up to 16 pixels/clock
- True-color full-screen overlay plane with 8-bit alpha
- Alpha cursor support
- 32-bit ultra-fast VGA core
|
| High Fidelity Video Engine |
- PC Theater DVD Playback
- 10-bit DVD playback
- 10-bit advanced filtering and scaling
- 10-bit DVD output via TV encoder
- Independent gamma and proc-amp controls
- Programmable overlay processor
- Video overlay with programmable proc-amp and independent gamma
correction
- Video mixing engine in overlay processor
- High-quality horizontal and vertical scaling
- Up to 4x4 filter kernel with programmable filtering coefficients
- Full-speed bi-cubic filter
- Fully VMR-complaint front-end scaling
- Advanced de-interlacing with sub-pixel positioning
- VIP2.0 compliant video input port
|
| Compliance |
- Operating systems - Microsoft Windows and Linux
- Platforms
- X86, X86-64 and IA-64 compatible
- AMD 3DNow!, MMX, Intel SSE & SSE2 optimized
- AGP 8x, 4x, 2x and 1x
- Compliance
- PCI 2.2, AGP 2.0 and AGP 3.0
- PCI Bus Power Management 1.1
- ACPI
- DirectX 8.1, PS1.3, VS1.1, VS2.0
- OpenGL 1.3
- DirectX VA, VMR, WDM
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