Introduction
Mention AOpen products to a typical DIY hardware enthusiast and optical drives, barebones systems, motherboards are the more likely responses that you would get. Despite its experience with NVIDIA graphics cards and having manufactured quite a number of GeForce cards, AOpen has not been well known for its graphics cards lineup, mostly owing to its low-key profile. In this very competitive market, where flashy packages talk loud than boring specifications, AOpen's retail presence has been underwhelming. The simple restrained design of its graphics card packaging and its relatively small box size may have contributed to this image. Also, it may not help that its range of graphics cards has been confined to NVIDIA products though that probably has its own benefits in terms of getting attractive product prices and stocks from NVIDIA.
So it may come as a surprise that hot on the heels of the
AOpen Aeolus GeForce 7800 GTX
card that we have just reviewed, we now have another AOpen graphics card for your reading pleasure. This time, AOpen is targeting the budget conscious with a card based on NVIDIA's lower middle range GeForce 6600 chipset. Equipped with a heat pipe based cooler and a low card profile, the AOpen Aeolus PCX6600-DV128LP has some unique characteristics that should prove to be quite interesting. First, let's review the technical specifications:
AOpen's purely heat pipe only GeForce 6600 - the Aeolus PCX6600-DV128LP.
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AOpen Aeolus PCX6600-DV128LP Technical Specifications
| Graphics
Engine |
- NVIDIA GeForce 6600
GPU
- Stock 3D GPU clock
= 300MHz
- 8 pixel rendering
pipelines
- 3 vertex pipelines
(geometry engines)
- 128-bit DDR3 memory controller
- CineFX
3.0 Shading Engine
- Vertex Shaders
- Support for DX
9.0 Vertex Shader 3.0
- Displacement
Mapping
- Vertex
Frequency Stream Divider (Geometry
Instancing)
- Infinite
length vertex programs (supported in
hardware)
- Pixel Shaders
- Support for DX
9.0 Pixel Shader 3.0
- Full pixel
branching support
- Multiple
Render Targets (MRTs)
- Infinite
length pixel programs (supported in
hardware)
- Texturing Engine
Features
- Up to 16
textures per rendering pass
- Support
for 16-bit and 32-bit floating point
formats
- Support for
sRGB texture format for gamma textures
- DirectX and
S3TC texture compression
- Full
128-bit FP Precision Graphics Pipeline
- Native support
for 32 / 64 / 128 bits per pixel
rendering modes
- UltraShadow II
Technology (accelerates shadow
computations)
- Intellisample 3.0
Technology
- 16x Anisotropic
Filtering
- Adaptive Texture
Filtering
- Rotated Grid
Antialiasing
- Fast antialiasing
and compression performance
- Loss-less Color,
Texture and Z-Data Compression
algorithms (in real time)
- Fast Z-clear
- High-resolution
Compression Technology (HCT) increases
performance at high resolutions.
- Advanced Video and
Display Functionality
- Dedicated on-chip
video processor
- MPEG video
encode and decode
- WMV9 decode
acceleration
- Advanced
adaptive de-interlacing
- High quality
video scaling and filtering
- Integrated
NTSC/PAL TV encoder support resolutions up
to 1024x768 with built-in Macrovision copy protection
- DVD and HDTV-ready
MPEG-2 decoding up to 1920x1080i
resolutions
- Dual 400MHz
RAMDACs that support resolutions of
2048x1536@85Hz
- Dual DVO ports for
interfacing external TMDS
transmitters and external TV/HDTV encoder
- Microsoft Video
Mixing Renderer (VMR)
- nView
Multi-display Technology
- Digital Vibrance
Control (DVC) 3.0
- NVIDIA High-Precision
Dynamic-Range (HPDR) Technology
- Advanced thermal
monitoring and thermal management
|
| Graphics
Memory |
- 128MB Graphic DDR3 SDRAM
- Default memory clock =
700MHz DDR
- 128-bit memory
interface
|
| RAMDAC
|
- Dual integrated 10-bit
per channel 400 MHz DACs that
support resolutions of 2048x1536@85Hz
- Integrated 165 MHz
TMDS transmitter (DVI 1.0 compliant and
HDCP ready)
|
| Connectors |
- 1 x analog VGA
connector
- 1 x DVI-I connector
- 1 x mini-DIN connector
|
| Drivers
& Software
|
- Driver support for
Windows 98 / Me / 2000 / XP
- Second Sight
|
| Other
Information |
- 16-lane PCI Express
expansion slot required
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